Cartomancy

They say it takes 10,000 hours to master a skill, but anything after that and you reach the point of diminishing returns. In Cartomancy, practice doesn’t just make perfect, it transcends to a magical ability. For the Anturasi family, that magic takes the form of map making. In a world that has yet to be fully discovered, their role is vital, and the ability to communicate telepathically is a huge help. Through years of practice, Cartographers can not only draw maps, but use them to create new lands. Likewise, individuals can learn any trade to a supernatural level, leading to an extremely interesting dynamic. Rather than learning magic specifically, users simply work at their trade, honing almost anything to a supernatural ability. Magic can be born from fighting, or from horse-riding, with few exceptions. This has an impact on culture as well as on war and the economy. A second system, known as wild magic, serves as a kind of radiation, destroying everything it touches. As a result, rather than encouraging supreme skill, many fear it. This interesting dynamic weaves its way through the deep history Stackpole has built, opening many pathways but also many questions.

Books in The Age Of Discovery Series (2)

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Best Fantasy Magic Systems Books

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